Design and manufacture a portable device that will enable young Camogie/Hurling players to improve their ground stroke in a enjoyable competitive manner.
This project investigates the use of an adapted Newton-Raphson algorithm to optimise the runtime environment for Big Data solutions.
An Android kernel that would work with a variety of different devices with little to no modifications.
To use existing game engine technology to prototype a software system which helps people find their way around large organisations such as schools and hospitals
This project aims to look at the science of piezoelectricity – using dance movement to power discos.